Need For Speed Underground

Need for Speed: Undercover is the 12th installment of the popular racing video game series Need for Speed , developed by EA Black Box and published by Electronic Arts (EA). It was released on Microsoft Windows, Nintendo DS, [3] PlayStation 2,PlayStation 3, PlayStation Portable, Xbox 360 and Wii platforms in November 2008. [4] [5] [6] According to EA, the game has sold over 5.2 million copies on all 8 platforms combined. [7] Need for Speed: Undercover is also the very last Need for Speed game to be released for a sixth-generation gaming console (in this case, the PlayStation 2). Undercover is the last of the second era of Need for Speed games, although it is the first game in the series to use the current logo and typeface.

Undercover features a new open world map (like the Midnight Club series) consisting of 109 miles (175 km) of road [8] and a large highway system, making it the largest Need for Speed “world” EA has created so far. [8] The game’s environment consists of four boroughs: Palm Harbor, Port Crescent, Gold Coast Mountains, and Sunset Hills (in the DS version the boroughs are Metropolis, North Port Crescent, South Port Crescent and Riverton). In the Wii and PS2 versions two boroughs are copied off Need for Speed Most Wanted and put into different positions. [9] These four boroughs make up the city, Tri-City, presumably a city located on the Gulf Coast or on the California Coast although the city itself heavily resembles Los Angeles. [10] The road system includes four water crossings, going clockwise: the Main Guy Causeway (Ocean Expressway connecting Sunset Hills to Port Crescent via man-made island), the Vale Causeway (Sunset Hills to Palm Harbor), the North T Causeway (Man-made island to Palm Harbor), and the Memorial Tunnel (Port Crescent to Palm Harbor). [9] Undercover also features a new continuous highway system. [11] In previous installments, highways were relatively small circuits concentrated within separate boroughs. [12] In Undercover , the main highway circles Tri-City, with each of the four boroughs sharing a piece of the larger circuit. [9] The longer highway length gives a more realistic shape, with long straight areas, gentle curves, rest areas and large interchanges. [9] Lastly, the entire map is open from the start of the game, unlike previous installments where boroughs had to be unlocked. [9]